(510) 521-0339
Employment History
O5/06-06/07 Visual Concepts/Take2
Projects:
Fantastic Four: “Rise of the Silver Surfer”
Game developed and completed in 16 months. Passed 1st evaluation/submission
on all platforms (X-box 360 & PS3)
Task: Environment/Texture
& Concept Artist. Responsibilities include: creation of concept
art for outsourced content, environment geometry and texture creation,
assignment of proprietary shaders, processing and clean-up of incoming
outsourced level geometry.
09/04-04/06 Z-axis/Activision
Projects:
X-Men: The Official Game - prop modeling, texture/environment artist
Tony Hawk: Downhill Jam - Texture artist/sky dome (Toys for Bob)
02/95-07/97 and 02/99-08/04
Lucasfilm/Lucasarts Entertainment Company
Projects:
KOTOR II - prop modeling, texture/environment artist
Republic Commando - prop modeling, texture/environment artist
Armed & Dangerous - character texture artist
Gladius - character texture artist
Obi-Wan Xbox - character texture artist
Star Wars, Starfighter - texture/environment artist
Episode I DVD collection -load interface artist
Episode I, Obi-Wan PC - character texture artist, interface artist
Jedi Knight - texture/environment artist
Outlaws: expansion pack -texture/environment artist
Outlaws - texture/environment artist
Afterlife - tile artist
07/97-01/99 Psygnosis/Sony
Projects:
Goblins -conceptual artist, character and prop modeler, texture
artist
06/94-10/94 Mondo Media
Projects:
Microsoft's "Explorapedia" - creation of simple animations
via PhotoShop and Animator Pro (Freelance)
01/91-02/95 Freelance editorial
illustration
Clients: Image Magazine, Mondo 2000, The Nose, American Brewer,
East Bay Express, S.F. Bay Guardian, Sacramento News & Review,
City Magazine, Project H.E.A.R. and Spectrum Holobyte
11/90-03/91 Evans & Brown
Artist in the faux & decorative panels department, assistant
to mural artist
Education
Academy of Art College, BFA,
Illustration and Painting.
Fresno City College, Liberal Arts
Kala Art Institute, Printmaking
Skills
Environment, character and
prop modeling, uv mapping and texture creation, conceptual and traditional
art (drawing and painting)
Primary Tools
Maya, Max, PhotoShop and
traditional media (drawing, sculpture, printmaking and painting)
Representation/Ongoing
Varnish Fine Art, San Francisco
CA
Exhibitions
2007
Maison d'Ailleurs, Museum of Utopia in Switzerland. Group exhibition
based on HP Lovecraft's Commonplace Book.
2006
Auto3321 art gallery, "Sound and Vision II" group exhibition,
Oakland CA
Nicolet College Art Gallery,
“19th Annual Northern National Art Competition” group
exhibition, Rhinelander WI
Varnish Fine Art, “3
to the 3rd” group exhibition, San Francisco CA
Arts Council of Sonoma County
Gallery, “Small Works Exhibit”, Santa Rosa CA
Gallery Route One, “January
Juried Show” group exhibition, Point Reyes CA
Juror: Stephan Jost
Varnish Fine Art, “Laughing
Squid 10th Anniversary Party” group exhibition, San Francisco
CA
19th Parkside National Small
Print Exhibition, University of Wisconsin-Parkside
Juror: Rudy Pozzatti
The Kellogg University Art
Gallery, "Ink & Clay 32", Cal Poly CA
Jurors: Peter Held and Marlyn Zeitlin
2005
ArtSF, “Hell iz other people” group exhibition, San
Francisco CA
Jurors: Steve Leyba and K2
ArtSPACE @ 16, “Love
Small - Small Works III” group exhibition, Malden MA
Juror: Adria Arch
Squat & Gobble #3 solo
exhibition, San Francisco CA
2003
ABCO gallery, “Homeland Security” group exhibition,
Oakland CA
1995
DiPietro Todd solo exhibition, San Francisco CA
1994
Somar gallery, "Primal Edge" Burning Man, group exhibition,
San Francisco CA
1993
Architects & Heroes. solo exhibition, San Francisco CA
1990-95
Burning Man, location consultant and participating artist
Featured Publications
“Beyond the Veil: Artists
Inspired by H.P. Lovecraft”
RE/Search Publications: “PRANKS 2!”
“This Is Burning Man” By Brian Doherty